Guidelines for a Great Game
Guidelines for a Great Game
Guidelines for a Great Game
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Guidelines for a Great Game

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Bridge players have developed hundreds of "rules," or guidelines over the years.  The 31 4" x 6" cards in Guidelines for a Great Game cover the most important of these.

We've included some sample cards from Guidelines for a Great Game to show you how we present the concepts. Unfortunately, these sample cards are as big as we can make them on this website. Just expand the card on your computer or other device to get a closer look. 
 
Here are all the cards you will find in Guidelines for a Great Game:  
Tools
Losing Trick Count
Law of Total Tricks
Quick Tricks
Bidding
Opening a Big Hand With Losing Trick Count
Fourth Seat Casino Count – Rule of 15
Opening an Unbalanced Hand – Rule of 20
Six Five, Come Alive
Simple Preempting – Rule of 8-9-10
Preempting and Vulnerability – Rule of 2-3-4
Leaving the Double In – Rule of 9
Double or Bid – Rule of 23
Making a Takeout Double
Pass, Invite, or Bid Game – Rule of 5-6-7
When to Compete
Don’t Let Them Play in Two of a Fit
Game after a Weak Two – Rule of 17/19
Direct Raise to 3NT - Rule of 16
Overcalling 1NT – Two Rules of 2
Percentages and Calculations
Holding up Aces – Rule of 7
Locating Missing Cards – Rule of 11
Playing the Percentages
Eight Ever, Nine Never
Principle of Restricted Choice
Some Useful Rules -- And When to Break Them
Draw Trump First
Never Underlead an Ace
Return Your Partner’s Lead
When in Doubt, Lead a Trump
Lead the Ace from Ace-King
Second Hand Low
Third Hand High
Cover an Honor with an Honor